Woken Devlog


Dev log 1

I have been tasked with creating a Ui/ HUD driven game, while browsing the web to get ideas for my game, I ended up going for a narrative game  built on twine. The UI’s role in this game will be to hold items needed to progress through the game, if not the player is going to have to find an alternative way.

I figured out how to code an inventory system in twine and it works!

Dev Log 2 

While I downloaded twine the last time on my hard drive, I tried opening my project, but unfortunately it did not save, so I had to start from scratch. While this was a setback, instead of immediately starting again on twine, I worked on my script in Google docs. I got the first half imported in to Twine

Dev Log 3

I finished the second hacks of the script on Google docs, I then imported into twine once that was dealt with, I went on to adding the codes to certain passages of my story.  Once the code was set up, the game was finished and ready to play.

Files

Woken.html 477 kB
2 days ago

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